A Halberd Beam can do 10 damage for 3 power on certain ships, with much faster recharge. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Like everything in FTL, it depends. Sure, they do a lot of damage, but you have to get the shields down first. Having a laser weapon accompany this beam is still the best way to maximize damage. FTL was in a generous mood for this run. The Leto is a weaker, but quicker firing version of the Artemis. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Sure, they do a lot of damage, but you have to get the shields down first. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. For the tables of all weapons, see Weapons (tables). They can be modified to take on properties of different weapons, such as lockdown or fire. They can only be found as starting weapons on specific player ships or in the Power Efficient Salesman event. Ion Blast I. Anti-Ship drones can. Anyway just checking on how beam weapons work. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. 25. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. I've got a pretty strong build on my stealth A cruiser. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. The disadvantage is the weakness against shields, of course. As a rule of thumb, you should have level 2 shields and level 4 engines by the end of the first sector. With hacking, the starting weapons can be kept for the whole game. 56 votes, 47 comments. Weapon usage. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. In general the Halberd is better. Fire on small research station. Invest in drones later in the game. The text for this event varies, and could be any of the following: The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. By Thomas Thomas Last updated 30 Jan 2022. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. 74K subscribers in the ftlgame community. 08. Now i dont really know what to do. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. 9. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Another important tactic is to pause the game very quickly when your other weapons make a hit against the last shield bar. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. There are also distress signals that may come from different systems. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. If you use Glaive on level 1 shields, it does 2 damage. Attack the Lanius ship. The go-to missile for beating defense drones and/or locking down a room with rapid fire. FTL: Faster Than Light > General Discussions > Topic Details. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. breach bomb 2 is absolutely the best system killer, bring it to the flagship and the missile launcher is a non-issue. At the next store, I reworked my equipment loadout. Fight the ship. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. FTL: Faster Than Light > General Discussions > Topic Details. Though it's more power, I much prefer the Halberd Beam. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?I'm wondering how to make these work. No boarding or mind control, so point is there are multiple ways to beat it. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติThe best weapons are of course the holy trio of FTL: Burst Laser II, Flak I, Halberd Beam. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Enemies target beams inefficiently, starting the beam in the centre of a room. Friendly slaver. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. One-shot beam setups. FTL: Faster Than Light. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. hull and pike beam suck but can be used to decent effect. Glad to know they had the dedication to bring. It is crewed by three Zoltans and. #10. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. They can be modified to take on properties of different weapons, such as lockdown or fire. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Tooltip Beam weapon, 2 damage per room. I never saw a missile launcher or anything else. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. I'm wondering how to make these work. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. Quests are started in some of these events. You come across a Lanius ship in the process of absorbing a Rebel automated scout. 6. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. The Halberd Beam is. However it cost 15 more scrap in store. Combat positions! Fight a Lanius. It is crewed by three Zoltans and has. #5. FTL: Faster Than Light > General Discussions > Topic Details. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. I'm wondering how to make these work. I hit every store in the game and NEVER got ANY weapons to buy. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Then, start seriously thinking about getting either a defense drone or cloaking. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. On very rare ships, I have to choose between hitting. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Modules are weapons that do nothing by. I never lose a run with a halberd beam, and pike/hull/mini beams are also good enough the vast majority of the time. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. . The ship basically can't touch me at this point. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. 2. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. Sure, they do a lot of damage, but you have to get the shields down first. These weapons are ranked based on Damage, Swiftness, and Versatility. 165 votes, 26 comments. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. I'm wondering how to make these work. I'm wondering how to make these work. FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. 2 damage beam uses efficient 3 power; Can hit multiple rooms when shields down; Needs pairing with shield breaking weapon; A-Tier – Excellent FTL Weapons. Another problem you have is your beam weapon. Press J to jump to the feed. 1 damage to a few random systems just isn't enough. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. The Halberd Beam is. Flak plus halberd is my favorite combo in the game. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Example: The 2nd version of the Stealth Crusier with halberd beam, pegasus/artemis missile and burst laser II is the best, because. No other weapon in the game does that. Jun 6, 2017 @ 1:59am. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Finally with 3 or more shields active, it will do no damage because 3-3=0. Glaive is slow as shit but it's horrifically powerful when it hits. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Each laser shot temporarily removes a shield layer. doubled halberd beams aren't effective, they do no damage for meFTL: Faster Than Light. You come across a Lanius ship in the process of absorbing a Rebel automated scout. Human boarders in abandoned sector. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). . Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. This is the Rock Cruiser ship unlocking event. The Halberd beam can remain a mainstay for the rest of the game. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Boring, but practical. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Lasers are general-purpose energy weapons. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. Sure, they do a lot of damage, but you have to get the shields down first. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. I believe that the Zoltan A is the strongest ship in this tier. -25% cooldown. If you get it for free, it's a decent. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Members Online •. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. The store right before the boss had a halberd beam which I. I believe that the Zoltan A is the strongest ship in this tier. A Halberd Beam with hacking is more or less enough to win the game with. Use hacking 3 to drop shields and mind control to distract pilot. BL2 is the best individual weapon as far as power needed vs. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. 2. Pike Beam is a very good early weapon but becomes much less useful later in the game. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. I'm wondering how to make these work. Shield recharge speed varies from ship to ship. 96a-RC10] The Star Federation v0. Combine this with its very fast charge time. The Ion Bomb ions four power bars for a little longer than its recharge time. Thanks to Alcom Isst for compiling the list. You power up your weapons, which quickly gets the attention of the ship. The damage is very unfocused, but the Pike inflicts so much that it's awesome regardless. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Power requirement: 3 power 3. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamFTL: Faster Than Light의 장비에 대해 설명하는 문서. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Pike Beam is a very good early weapon but becomes much less useful later in the game. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. The halberd hit for a full 8 damage, simply by lining up the beam properly. My slug died when a boarding drone went into the same room that was being hacked. Showing 1 - 10 of 10 comments. Damage per room: 2 Power Consumption: 3 Cooldown: 17s Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. Beams. Lasers are general-purpose energy weapons. g. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. CryptoI played with Stealth A. You can also add other things, like: I had a II tier shield system, but with a maxed cloaking system, and II tier engines. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. . Prioritize defense. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. It's worth doing this a bunch of times if you want a good shot. Fuck. Or maybe you did, but you still have to upgrade your weapon system to power it. Make sure it's something you have acheived, at least once. The main downside of bombs is that they don't do hull damage. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. I've played FTL: Faster Than Light a lot, aiming to beat the game on Hard difficulty with all ship layouts. Commented-outnext Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. GOALS All weapons in the game have to be viable;. All others will be defeated by a single layer of shields. just got a second Halberd beam first move in sector 2. I made it to phase 3 with hacking until everything went to hell. One beam. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. A modification which focuses on rebalancing FTL weapons. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. One of my best runs was double halberd (and double ion bomb + hacking. Nice, I was trying to think what the best complement to double halberds is. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. The Zoltan shield is excellent and will mitigate quite a bit of of damage. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Shout out to the vanilla burst laser 2 x4. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. Fight a Lanius ship. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. 한국어 패치에서는 빔 주포로. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. It will also tear down supershields at the double speed of other drones, which makes it very useful in the Boss Fight #3. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. But really, any laser weapon that you can point at the enemy ship will work reasonably well. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. )Business, Economics, and Finance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. All laser shots deplete a single shield layer, but some (Heavy or. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. . Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. next Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. The Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. Lasers can only be shot down by Mark II Defense Drones. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. 21] В. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. 26. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. Beam weapons are the true kings of efficiency and even blow the Dual Laser / Heavy Laser Mk1 away easily. "Learn from the Zoltan, sometimes diplomacy works. #15. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Fight the ship. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. This event can occur only once per sector. This results in no early game progression issues although you might need to micro your Zoltan crew a little. In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. just don't buy those things unless you really need a 2nd weapon and there' snothing better. FTL isn't a balanced game, some weapons are strictly better than others and overall better in the big picture, Flak1, BL2, Halberd Beam are such weapons while the HL2 is a bad jack-of-all-trades. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. I or II; A lot of. It mostly doesn't matter on what combination of the two I use. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Charge Ion. Sure, they do a lot of damage, but you have to get the shields down first. The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. Can. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Then once the beam breaks the shields, the Chain Laser mops up faster. 72K subscribers in the ftlgame community. First is a Basilisk (Mantix B) with Clone bay, Reconstructive Teleport, 4 Mantis Boarders all with Gold fighting skill, and decent weapons in it's own right - Halberd Beam, Ion Bomb, Flak I. . , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. The Dual Laser beats it. FTL on Steam: came from my stream on July 20th, 2021. eventually i couldnt control. Posts: 33. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. By Thomas Thomas Last updated 30 Jan 2022. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Halberd > Mini > Hull in my personal opinion. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. Nice, I was trying to think what the best complement to double halberds is. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Sure, they do a lot of damage, but you have to get the shields down first. Halberd beam is my favorite weapon. Halberd Beam 75 'Valefor' Explosion Beam Ranseur Ion 1 100 'Kontos' Ion Beam Ion Barrage 1 Pike Beam Scythe Beam 40 'Eternity' Beam Part 1 Part 2 Scrap Cost Result Irradiated Flak Frost Laser 2 45. Crew damage. One of the best reasons to visit shops is to sell the great stuff you've accumulated along the way that don't fit with the loadout you have planned. Simply use a spammy burst weapon or multiple with x shots and a Glaive Beam. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. Just below them are the relatively powerful beams (mini-beam, hull beam) and lasers (dual lasers, heavy laser I). My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. almost 8 boarded in total. If you are interested, you can find everything in the spreadsheet below, together with the stats. Halberd Beam. Even a dual laser will permit a single shield bubble assuming both hit. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. And regards to the shop you had, I would probably choose fire beam. There are balance changes, new weapons, and a simple upgrade system. Flak II is the anti-shield weapon, striking a balance between power usage and making a hole in shields, usually taking them all down and making missiles (arguably) obsolete. . Sectors are determined randomly, but. It can be Halberd + Flak I or II, or flak with Pikes. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. FTL: Faster Than Light. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). I'm on Stealth A. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Halberd Beam charge time returned to 17 seconds (from 18). Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. The layout is wrong. This results in no early game progression issues although you might need to micro your Zoltan crew a little. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and. 1 damage isn't strong enough to cripple most system rooms outside of the. I'm wondering how to make these work. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. Ruinae Retroque Rursus. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 74K subscribers in the ftlgame community. The Halberd beam can remain a mainstay for the rest of the game. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. Even a level 1 missile will buttress your Glaive Beam significantly. I suppose with hacking, you don't need anything else. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. When you bring down the shield to 2 or less, use Beam to damage helm. A free Halberd Beam, just like that! What a huge discovery. Modules are weapons that do nothing by. I hate Ion Weapons. Keep the Glaive Beam charged and fire all your other weapons at once. For the tables of all weapons, see Weapons (tables). Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. ago. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The fires quickly get out of control. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. There. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. (at least)Level 1 Cloaking. They work worst with long cooldown weapons that take the shipdown with huge burst. Oh heck yeah. Then my own shields to layer 3 better late than never. Halberd Beam is the best rounded of the beam weapons. It does 1 damage to a ship with 2 shields. Hull Beam. Hull. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. 141 votes, 12 comments. In the end, it made me feel like it's just all about luck, and nothing. Glaive is slow as shit but it's horrifically powerful when it hits.